There isn't really anything they can say beyond whats in the book already without going into an item-by-item breakdown. A list of Dungeons & Dragons 5th Edition (D&D 5e) SRD magic items order by rarity. You can't cast spells, because wild shape specifically says you can't cast spells. For example, they can't use the ways to activate magical items. Some magic items allow the user to cast a spell from the item. It's difficult to make an absolute statement for an answer with regards to this subject. So, really, what do you mean when you say continuous-use? Because each item has to be evaluated on an individual basis, I don't think there is an "official answer" beyond whats in the book. The consensus seems to be that effects which continue to function indefinitely once activated *such as bonuses to strength* will continue to affect you. However, if that were the intent, it would have been much simpler just to say that magic items don't function when changed. This is a problem because page 458 of the CRB, very first line under using items, says "To use a magic item, it must be activated, although sometimes activation simply means putting a ring on your finger.Īccording to that, every magic item needs to be activated, and can't provide a bonus. The problem is the discussion over what items constitute a constant bonus AND don't need to be activated. Seriously though, this topic has been discussed to the point of exhaustion, as I'm sure you found when you searched earlier. Almost anything you can do with Fast Hands. Fast Hands: There are some nifty Sleight of Hand and Use an Object actions you can do to a grappled opponent, but 'nifty' isn't exactly where you want to be with this combat style. For armor, there are the Beastskin (RotW) and Wild (SRD) enhancements. There are a few exceptions that specifically function in Wildshape (some of the set items from MIC), everything else needs to be attached to a Wilding Clasp (MIC) to function in WS. This is not the thread you are looking for. It's also hard to obtain magical items in D&D 5th Edition, so I wouldn't rely too heavily on features that require them. Normally all magic items cease to work while wildshaped.