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Betrayal at krondor its a trap
Betrayal at krondor its a trap













betrayal at krondor its a trap
  1. #Betrayal at krondor its a trap update
  2. #Betrayal at krondor its a trap skin
  3. #Betrayal at krondor its a trap plus
  4. #Betrayal at krondor its a trap free

Plus, what wins the party many of their fights, or at least lets them win them with minimal damage, is having high Stealth for getting surprise on enemies.

#Betrayal at krondor its a trap plus

Plus the consumables, we'd be down most of those, too, like the Horn of Algon-Kokoon that saved the party when fighting the Shades at Sethanon, the Powder Bags that have saved Owyn's butt numerous times and so on. he'd be pared down pretty hard to basically just Despair Thy Eyes, Skyfire and Flamecast in terms of spells that are worth casting in combat.

#Betrayal at krondor its a trap skin

No Skin of the Dragon, no Grief of 1000 Nights, no River Songetc. I'd need to be more of a loot-maniac and making multiple trips back to every battlefield to strip every single pair of boots off the dead for selling and I'd also be locked out of a good number of looty chests because I wouldn't have the skills to bust them open(or wouldn't have the skills to bust them open without killing the party).Įven most of Owyn's spells are the result of off-the-path exploration.

betrayal at krondor its a trap betrayal at krondor its a trap

Suddenly I'd be doing a lot more slogging back to temples, more resting, etc. I mean, the thing is that the actual path travelled might be shorter, but it would also be a lot harder. How long would the chapters be if you didn't suffer from "Mainpathphobia" though? Because you've been wandering fairly far from the main path, by all accounts (though it does seem to be because the designers seemed to think "Hey, let's stick a side quest that can only be done in this chapter as far away from the main chapter beats as we can" was a good idea). I don't think there was a role-playing game with the same production value, depth, and scope until Baldur's Gate. All these years later, I thought the map was gated per chapter with difficult encounters and only now realize that's not the case, I'm just terrible at this game.Īnyone who bought this in 1993 certainly got their money's worth. I wasn't even ten years old, but I thought beating Dragon Warrior made me a role-playing game expert. I first played Betrayal at Krondor when it came out in 1993.

#Betrayal at krondor its a trap free

I don't take many screenshots involving it because the map is even less exciting to look at than the normal environs, but for known areas or areas you're 90% sure are free of enemies, moving around with the map up is the superior option. And I say turn you around because walking into something at a 90-degree angle stops the party, but if you walk into something angled, it'll usually spin the party to follow that angle instead, so if you just nick the corner polygon of a hill, it can easily spin you 90 degrees or more. Yeah, you can basically only move around on perfectly flat ground(the only elevation changes you can move over otherwise are bridges), so even just the tiniest pixel corner of a hill will turn you around. Local early attempts at 3d hills just play bumper cars with your characters. Otherwise, you'll get confused and turned around a lot.

#Betrayal at krondor its a trap update

Talking about the ease of getting turned around an update or two back - something worth noting is that BaK is one of the few games where you want to move around in mini-map view whenever there aren't enemies around. I seem to remember this chapter was one of my favorites just because of how different the location and story is for this section. I was planning to play along, but the fights just got so monotonous I couldn't keep going. Last time I played betrayal was at least 10 years ago, this is bringing back a lot of memories. I just wanted to say I have been enjoying this too. The game has probably thrown dozens at you at this point and you can always brute force it, but yeah they were apparently very proud of the wordchest and were going to make sure you dealt with it. I guess games back then were more of the "figure it out if you want to keep playing" school of design. The chapter ending depended on figuring out a riddle chest? It's a pretty simple one, but that still seems a little surprising. Oh no! Two moredhel! There's no way Owyn and Gorath could've handled that without getting captured!















Betrayal at krondor its a trap